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Linkin Park - Meteora CD Used

Marsoni M251S
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Linkin Park - Meteora CD UsedMeteora CD 1 Foreword 0: 13 CD 2 Don't Stay 3: 08 CD 3 Somewhere I Belong 3: 34 CD 4 Lying From You 2: 55 CD 5 Hit The Floor 2: 44 CD 6 Easier To Run 3: 24 CD 7 Faint Arranged By [Strings] Dave Campbell*, Mike Shinoda Cello Dan Smith*, Larry Corbett Viola Evan Wilson, Bob Becker* Violin Alyssa Park, Charlie Bisharat, Joel Derouin, Mark Robertson (3), Michelle Richards*, Sara Parkins 2: 42 CD 8 Figure. 09 3: 17 CD 9 Breaking The Habit Arranged By
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4.1 ★★★★★
Based on 893 reviews
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Colton H Briggs
Bozeman, US
★★★★★ 5
Good condition Amazing read.
Format: Paperback
Amazing book shipped in good condition which is surprising since it's a paper back and most my books I got from Amazon have at least a little damage from shipping. Definitely pick up this book if you make games.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on April 14, 2026
M
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Mike
Lake Worth, US
★★★★★ 5
Really good
Format: Paperback
Awesome stuff
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Reviewed in the United States on February 14, 2026
J
Verified Purchase
J. Hume
Birmingham, US
★★★★★ 5
My 22 year-old grandson was incredibly happy with this gift!
Format: Paperback
I can't write a meaningful review of the content of this book, because I don't begin to understand it, however, it was one of the things my grandson requested for his 22nd birthday, and he seemed thrilled to get it and he tells me it's a great book, so I can say whole heartedly, this is a terrific birthday gift for anyone who's into computer games.
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Reviewed in the United States on October 3, 2024
A
Verified Purchase
Amazon Customer
Pawtucket, US
★★★★★ 5
As described and I think great value
Format: Paperback
Great book and condition with fast shipping
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Reviewed in the United States on June 4, 2025
T
Verified Purchase
Tim Beaudet
Charlottesville, US
★★★★★ 4
More Theory than Actionable Advice on Game Design
Format: Paperback
Not a bad book, but not what I expected going in. I read this for a bookclub like event on twitch. I thought there was going to be actionable advice. Like 'do X to make Y feel". The introduction points out that the book is not about the emotional feelings a player receives from games, and this is true. The book DOES provide a language for discussing game design at a more academic level. It is about the theory of how a game feels, and while I didn't agree with everything Steve wrote it was easy enough to follow the thoughts.
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Reviewed in the United States on June 16, 2025

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